Even I said, in no uncertain terms, to fellow RPGFan editor/ Diablo aficionado Rob Steinman, “I don’t think Reaper of Souls and Loot 2.0 can fix the problems in this game.”įirst of all, my return to Sanctuary began a few weeks ago with the release of a major patch that revamped the difficulty, loot, paragon leveling, and skill systems in Diablo III. Much drama has unfolded in the wake of vanilla Diablo‘s unpopular mechanics, and for a while, it seemed like a legend had fallen. In hindsight, I was right to voice those concerns, as problems with the way items were awarded, the auction house, and the wildly oscillating level of difficulty killed replayability after reaching the maximum level. When I reviewed the original Diablo III, I gave it a glowing appraisal that spoke of niggling concerns that the game’s systems would not hold up to extended play in the way its legendary predecessor’s did.
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